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PostPosted: Mon 26 Sep 2011, 11:00 
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PMI
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Ask your questions about the rules on this topic.

So thank you not to go in the off-topic.

Quote:
This topic will be closed until the rules publication

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PostPosted: Thu 13 Oct 2011, 22:30 
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The topic is now open

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PostPosted: Fri 14 Oct 2011, 16:31 
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We have some questions about the rules:

1. On the pictures in rules, the coins around totems are rotated by their little cubes further from the totems. Is the rotation of coins (position of a cube attached to a coin) at the beginning of match always the same, or the rotation is set randomly?

2. In the rules is written that only the playing elements with contact with the surface are valid. If we for example place many coins one onto another, are the coins that contacts only other coins under them valid? Are the coins valid, if they contacts the surface only by their little cubes and the other parts are touching other coins?

3. In the drawing of a push button under the bottle, there is not written the length of a wooden rod connecting the push button on the playing field and the outer part with the message. How long is the rod?

4. If we will have two robots, can (or must) we have two starting cords (one for each robot) and start both robots (with one starting cord in each hand) at the same time? Or we must have only one starting cord that starts one of robots, and this robot must "tell" the other robot that the match had just begun?

5. If two robots of the same team will collide (or touch), will the team be penalised?


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PostPosted: Sat 15 Oct 2011, 10:29 
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I have also some questions about the rules:

- Is there a minimum height for the secondary robot? To avoid collisions with the opponent secondary robot, it is important to know that. Is there a beacon support for the secondary robot to detect it by this way?
- Is it allowed to do other things with the secondary robot as following the line and open the first bottle? For example to open the second bottle of its color? Or to discover the map?


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PostPosted: Sat 15 Oct 2011, 12:56 
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Location: Hungary, Budapest
Maybe i'm missing something but i can't seem to find the height and the width of the walls.

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PostPosted: Mon 17 Oct 2011, 10:38 
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I have 3 questions, the first one, which is the width of the map?, the second, is it compulsory to lift up the hold to caught the opponent's elements?, third, when the hold is lifted up, then it goes down by it's weight or it's has a mechanism to stay at 45º?

thanks in advance


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Diego
EuRobotics Engineering - Robotics Association of Coslada ARC
If this message is written in a french forum: Sorry for write in english but I don't know french (but I use google translator for translate the messages so please answer in french)
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PostPosted: Mon 17 Oct 2011, 22:29 
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Hello boys and girls.
first, i really like the rules. thank you for that :)
I'm only missing one topic: the limitation of a maximum number of elements.
When I participated 2007-2009 in the eurobot competition I have been really confused about this rule, because I didn't understand the reason why it was existing. But in eurobot 2010 and 2011 i saw the fact that many teams built an element bucket or a driving storage that was able to carry nearly the half of all playing elements lying on the table. They had good chances to win and i think that teams with such a super-storage-robot had the right (or a good) solution for the given task.
When i'm reading the rules i can feel that you want to have many interactions between the robots on the table. Stealing elements is a fundamental part of the whole game. But i think that nobody is able to steal anything if everybody is building a super-storage-robot that is able to carry 20coins and 6gold bars. These robots are able to discard their whole load 3 seconds before the end of the game.
maybe: many interactions = many moves = many actions = ability to carry less elements = more fun = more interesting :)

I hope you will talk about this point or you already did. :) thx


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PostPosted: Wed 19 Oct 2011, 19:06 
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Please note that "should" is a prescription, not an obligation.
Usage

Quote:
The perimeter of the Main Robot should not exceed 1200 mm at the time of
departure. The perimeter of the Main Robot fully extended must not exceed 1600
mm during the match.
The perimeter of the Secondary Robot is independent of Main Robot’s. It should not
exceed 800 mm at the beginning and not exceed 1000 mm fully extended during
the match.


So this mean that you can have a bigger robot at the beginning than 1200 mm. In comparison with the french rules, it must be "must".

Yes, it's playing with the words :)


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PostPosted: Thu 20 Oct 2011, 16:01 
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Location: Austria / Autriche
Hello

We have some questions according to the rules:

1. On page 9
Quote:
Action
The robot must discover the map by completely removing the piece of fabric of its
team colour. This action earns your team five coins.


Our question is - Must the map discovered before the robots can select the other elements, or with other words, do the selected points count without discover the map?

2. On page 13
Quote:
The elements within the opponent’s ship’s hold may be taken only if the cover has
been raised up.

When is the cover raised, how wide must it lifted to be openend, the whole 45° or only a few degrees?
To store elements in the own hold, must the cover also raised or not?

3. Does the border in front of the hold belong to the ship or not, that means are elements valid if they touch the border or not?

4. Of which material is the piece of fabric (e.g. cotton or a kind of syntetic material)?

5. Do the elements count if they are bottom up in the ship?

br

Michael

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PostPosted: Sun 23 Oct 2011, 23:17 
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Refereeing referent, where are you?

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EuRobotics Engineering - Robotics Association of Coslada ARC
If this message is written in a french forum: Sorry for write in english but I don't know french (but I use google translator for translate the messages so please answer in french)


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PostPosted: Mon 24 Oct 2011, 00:22 
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last time he answered was wenesday, so you might get an answer next wenesday.

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PostPosted: Thu 27 Oct 2011, 21:36 
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I have questions, too :).

1. We made a few Coins ourself and fixed the cubes with normal glue. After a few tests the cubes disengaged themself from the CD's. Are the cubes of the original Coins strongly fixed to the CDs? Or do we have to pay special attention? (No demolition, that's clear)

2. Concerning the treasury Map. Is there any space between the support plank and the piece of fabric? In other words: Is the piece of fabric affixed directly on the plank or on the strips of wood (on the borders)?

Thanx for your answer


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PostPosted: Thu 27 Oct 2011, 23:07 
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sword wrote:

1. We made a few Coins ourself and fixed the cubes with normal glue. After a few tests the cubes disengaged themself from the CD's. Are the cubes of the original Coins strongly fixed to the CDs? Or do we have to pay special attention? (No demolition, that's clear)



I know that you want a official reply, but in our case we put a little screw (the CD has to be chamfered) and normal glue and it's OK

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Diego
EuRobotics Engineering - Robotics Association of Coslada ARC
If this message is written in a french forum: Sorry for write in english but I don't know french (but I use google translator for translate the messages so please answer in french)


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PostPosted: Mon 31 Oct 2011, 19:21 
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EuRobotics wrote:
Refereeing referent, where are you?


It seems that the Refereeing referent is quite busy in answering questions in French forum... same old story :-)

I suggest to go to the French forum and, for non-speaking French people, use google translator: many interesting answers are provided there.

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http://eurobot.dmi.unict.it


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PostPosted: Thu 17 Nov 2011, 00:15 
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Sorry to be a bit slow to answer to your questions, I don't have much time for the forum this year. I'm going to answer to your questions on next wednesday

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